For an assignment for ISI 6371 – Learning and Instruction course, I watched a 2-hour Lynda.com lesson entitled “Gamification of Learning” and presented a summary of the lesson to the class. I learned the theory behind the practice of gamification, including scaffolding, self-determination theory, and episodic memory. I also explored these gamification dynamics:
- Race and escape (e.g. Mario Kart)
- Collecting, acquiring, and allocating resources (e.g. Settlers of Catan)
- Mystery and discovery (e.g. Myst)
- Strategy (e.g. Chess)
- Constructing and creating (e.g. Minecraft)
- Pattern recognition (e.g. Candy Crush)
I finished the presentation with an interactive Jeopardy-style game going over gamification principles and hammer home the message.
To view the presentation, see ISI 6371_ Gamification of Learning.