For an assignment for ISI 6371 – Learning and Instruction course, I watched a 2-hour Lynda.com lesson entitled “Gamification of Learning” and presented a summary of the lesson to the class. I learned the theory behind the practice of gamification, including scaffolding, self-determination theory, and episodic memory. I also explored these gamification dynamics:

  • Race and escape (e.g. Mario Kart)
  • Collecting, acquiring, and allocating resources (e.g. Settlers of Catan)
  • Mystery and discovery (e.g. Myst)
  • Strategy (e.g. Chess)
  • Constructing and creating (e.g. Minecraft)
  • Pattern recognition (e.g. Candy Crush)

I finished the presentation with an interactive Jeopardy-style game going over gamification principles and hammer home the message.

To view the presentation, see ISI 6371_ Gamification of Learning.